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1. New Dev Blog, Nozh on Carriers Redux, Part II - in EVE Information Portal [original thread]
So if this nerf go ends up going though years of capital training would reduced to nothing but waste. You reward the new players but restrict the vets why? I'll support making carriers be only able to field Fighters, just give us new fighters ty...
- by Faith Rose - at 2007.10.24 21:38:00
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2. GOONSWARM RONIN REMATCH - in EVE Alliance Tournament Discussion [original thread]
Originally by: CCP Sharkbait it also didn't help your case attacking the other team at the exit beacon, which we are still discussing inhouse. Is their a rule you can't kill anyone at a exit gate? If not all is fair as love and war. ...
- by Faith Rose - at 2007.09.03 06:05:00
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3. Explain Hedonistic Imperative's forfeit? - in EVE Alliance Tournament Discussion [original thread]
Originally by: Owi Like faith said.. CCP should make clear orders to the gms and they make it to the players. *edited above* i don't remmeber typing that but i'll agree I'm not trying to bash on you gm's. Take a step back breath a l...
- by Faith Rose - at 2007.09.03 05:43:00
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4. Explain Hedonistic Imperative's forfeit? - in EVE Alliance Tournament Discussion [original thread]
Edited by: Faith Rose on 03/09/2007 03:07:36 After reading this thread in full, i most conclude the mistakes easly could have been avoided in several differant ways. i'll list 2...... 1. GM's could have made sure no one was on the field whil...
- by Faith Rose - at 2007.09.03 03:06:00
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5. Incoming Transmission for Band of Brothers Alliance - in Corporations and Alliances Summit [original thread]
Beer supply low....What Hmmm Most build t2 beer vat. "How do you kill... that which has no life?"
- by Faith Rose - at 2007.08.09 07:26:00
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6. MACRO MINERS ALIVE AND PROSPERING ! ! ! ! - in Player Features and Ideas Discussion [original thread]
Originally by: Itto'Ryu Macro miners are hard very hard for ccp to deal with. Many people here have 2-3 accounts. The only thing i can suggest is kill them often and make sure you can live though concords agro. I like this idea better...
- by Faith Rose - at 2007.08.04 11:19:00
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7. Suggestion to logging off and sove - in Player Features and Ideas Discussion [original thread]
How about a 3 min agro timer all round while logging off in space. (not to replace the normal argo timer) "How do you kill... that which has no life?"
- by Faith Rose - at 2007.07.22 07:37:00
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8. BOB corp theft - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Icomeinpeace If you don't like us, well, too bad, we aren't finished yet Enough said: "How do you kill... that which has no life?"
- by Faith Rose - at 2007.07.19 05:20:00
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9. Stuck at "Authenticating" - in Issues, Workarounds & Localization [original thread]
Well seems like the hamsters go loose, The cats had a feast, The snakes had fluff balls for lunch. So the devs are stuck waiting for more hamsters to arrive to run everything, and were stuck waiting. Chears "How do you kill... that which has no...
- by Faith Rose - at 2007.07.18 06:19:00
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10. Incompatible Protocol - in Issues, Workarounds & Localization [original thread]
Everyone got nailed with this seems like......... Ccp/Devs could ya explain what happened if ya get a chance??? "How do you kill... that which has no life?"
- by Faith Rose - at 2007.07.17 10:26:00
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11. Top skill pvp corps - in Corporation, Alliance and Organization Discussions [original thread]
1. Evol, bnc, rkk, atuk and the other slackers that make life worth while. 2. ((This space for rent)) "How do you kill... that which has no life?"
- by Faith Rose - at 2007.07.05 07:18:00
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12. npc aggro timers and probing cloaked ships - in Player Features and Ideas Discussion [original thread]
Edited by: Faith Rose on 30/06/2007 15:29:53 Make it Agro timer for being in space, something like 3 mins agro time not to long not to short. This will also will end most log off traps in .0 so its a double win for ccp and pvp'ers in the long...
- by Faith Rose - at 2007.06.30 15:27:00
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13. Elite Battleships - in Player Features and Ideas Discussion [original thread]
If t2 battleship were ever put in game, they would need to be classed as capital ships, with all the good and the bad that comes along with. They should not be able to use jump gates- But should have a longer jump range then most capitals not by ...
- by Faith Rose - at 2007.06.24 04:49:00
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14. How to get rid of Jita - in Player Features and Ideas Discussion [original thread]
Its a simple answer really , unrestrict stealthbombers in emipre . "How do you kill... that which has no life?"
- by Faith Rose - at 2007.06.24 04:25:00
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15. Bugs after patch - in Test Server Feedback [original thread]
Edited by: Faith Rose on 21/06/2007 07:45:11 no need to get emo, this kind of thing happends sometimes more often then can be expected. lucky me i had 2 clients loaded/installed, just to avoid this exact problem. "How do you kill... that which...
- by Faith Rose - at 2007.06.21 07:46:00
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16. JITA: The Traffic Hell - in Player Features and Ideas Discussion [original thread]
if ccp wanted to they could make if harder to get to jita. Or you could move to the old market center, Rens. oh wait it still is a market focus point...... Needless to say you have plenty of options, use them. my 2 cents "How do you kill... th...
- by Faith Rose - at 2007.06.13 04:27:00
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17. A thought!!! - in Player Features and Ideas Discussion [original thread]
The idea is not bad truely. Personaly i think they would give BoB a clear cut challange, but as per the op not likey to happen ever . "How do you kill... that which has no life?"
- by Faith Rose - at 2007.06.08 17:25:00
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18. Discussion on Log in traps - in Player Features and Ideas Discussion [original thread]
An idea would be to have a short agro timer 2-5 mins, so when you log off in space your still there for a short period of time. It would not end login traps they just would need to be better planing behind them. "How do you kill... that which has ...
- by Faith Rose - at 2007.05.15 16:21:00
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19. We need a new class of Miners ships - in Player Features and Ideas Discussion [original thread]
An idea for the carebears, Take a carrier strip it down(ie. no drone bonus's)give it a refine ore and a healthy tractor bonus. Also give it 4 high slots but only 2 of them for a high end mining lazers. As for mid and low slots i'll let ya fight o...
- by Faith Rose - at 2007.05.05 14:32:00
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20. Siege mode for miners - in Test Server Feedback [original thread]
Originally by: Angelus Xenotov Only if you're a porc'er, its ideal would be just a minute or two buffer so your defenders have chance to kill whomever is attacking, not a fullblown POS shield to hide in at a belt. pos shield is not wh...
- by Faith Rose - at 2007.05.05 14:13:00
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